Character Creation
The following steps can be used to quickly create Super Dead characters.
Super Dead characters can be recorded on a note card, a piece of paper, or dedicated character sheet.
1. Roll Attributes
Roll 4d6. Add 2 to each die and assign each value to an attribute. Higher is better.
2. Powers
Select either:
- 2 powers at +2
- 1 power at +3, 1 power at +1
- 1 power at +2, 2 powers at +1
You do not need to select a power from the table below. And you should work with the game master on the specific manifestations of your powers.
d20 | Power | d20 | Power |
---|---|---|---|
1 | Absorption | 11 | Senses |
2 | Alternate Form | 12 | Speed |
3 | Energy Control | 13 | Strength |
4 | Healing | 14 | Super Skill |
5 | Intelligence | 15 | Super Weapon |
6 | Invisibility | 16 | Telekinesis |
7 | Magic | 17 | Telepathy |
8 | Marksmanship | 18 | Teleportation |
9 | Matter Control | 19 | Toughness |
10 | Mind Control | 20 | Transformation |
Drawbacks: Optionally, you may elect to have a minor (+1) or serious (+2) drawback for any of your powers.
3. Background
Choose a background or roll 1d20 for a random background.
d20 | Background | d20 | Background |
---|---|---|---|
1 | Agriculture | 11 | Hospitality |
2 | Arts & Ent. | 12 | Law |
3 | Athletics | 13 | Manufacturing |
4 | Business | 14 | Military |
5 | Construction | 15 | Police or Fire |
6 | Education | 16 | Retail or Sales |
7 | Engineering | 17 | Science |
8 | Food Serv. | 18 | Technology |
9 | Government | 19 | Therapy |
10 | Healthcare | 20 | Transportation |
4. Flaws
Choose two flaws, or roll 2d20 for a random flaws.
1d20 | Flaw | 1d20 | Flaw |
---|---|---|---|
1 | Addicted | 11 | Indecisive |
2 | Arrogant | 12 | Jealous |
3 | Bleeding Heart | 13 | Lazy |
4 | Clumsy | 14 | Liar |
5 | Cold | 15 | Mean |
6 | Cowardly | 16 | Narcissist |
7 | Death Wish | 17 | Reckless |
8 | Despair | 18 | Secret |
9 | Heroic | 19 | Stubborn |
10 | Honorable | 20 | Tongue Tied |
5. Stress Relief
Roll 1d6 for a random form of stress relief.
1d6 | Form of Stress Relief |
---|---|
1 | Creative Pursuit |
2 | Indulgence |
3 | Physical Exercise |
4 | Play Games |
5 | Substance Abuse |
6 | Socializing |
6. Equipment
Add any equipment your character may have, depending on their background.
7. Bonds
Roll a bond for at least one other player character, and once NPC.
1d10 | Bond |
---|---|
1 | They have confided a secret in you. They'll tell you what it is and why nobody else can know. |
2 | You have saved their life. They'll tell you how. |
3 | You've given a player something they desperately needed. They'll tell you what it was and why they needed it. |
4 | You've done something terrible to another player. They'll tell you what it was and how they feel about it now. |
5 | You've tended to another player while they were injured. They'll tell you what injury they had and what you did for them. |
6 | You helped another player find something personal to them. They'll tell you what it was and add it to their gear. |
7 | You helped another player steal something. They'll tell you what you still, who you stole it from, and add it to their character sheet. |
8 | Another player and you are friends from before the end of the world. They'll tell you how the two of you two met and how long you've known each other. |
9 | Another player was there when you first manifested your powers. They'll tell you how it happened. |
10 | You got another player out of a tight spot. They'll tell you what it was. |