Character Creation

The following steps can be used to quickly create Super Dead characters.

Super Dead characters can be recorded on a note card, a piece of paper, or dedicated character sheet.

1. Roll Attributes

Roll 4d6. Add 2 to each die and assign each value to an attribute. Higher is better.

2. Powers

Select either 2 powers at the Bravo 1 (2d6) level or 1 power at the Bravo 2 (2d8) level.

d20Powerd20Power
1Absorption11Senses
2Alternate Form12Speed
3Energy Control13Strength
4Healing14Super Skill
5Intelligence15Super Weapon
6Invisibility16Telekinesis
7Magic17Telepathy
8Marksmanship18Teleportation
9Matter Control19Toughness
10Mind Control20Transformation

3. Background

Roll 1d20 for a random background.

d20Backgroundd20Background
1Agriculture11Hospitality
2Arts & Ent.12Law
3Athletics13Manufacturing
4Business14Military
5Construction15Police or Fire
6Education16Retail or Sales
7Engineering17Science
8Food Serv.18Technology
9Government19Therapy
10Healthcare20Transportation

4. Flaws

Roll 1d20 for a random flaw.

1d20Flaw1d20Flaw
1Addicted11Indecisive
2Arrogant12Jealous
3Bleeding Heart13Lazy
4Clumsy14Liar
5Cold15Mean
6Cowardly16Narcissist
7Death Wish17Reckless
8Despair18Secret
9Heroic19Stubborn
10Honorable20Tongue Tied

5. Stress Relief

Roll 1d6 for a random form of stress relief.

1d6Form of Stress Relief
1Creative Pursuit
2Indulgence
3Physical Exercise
4Play Games
5Substance Abuse
6Socializing

6. Equipment

Add any equipment your character may have, depending on their background.

New Survivors

When creating new parties, roll on the following table to create bonds between the characters.

Assuming there are more than two players in the party, each player should roll at least twice. Each time, pick a player you do not already have a bond with.

1d10Bond
1They have confided a secret in you. They'll tell you what it is and why nobody else can know.
2You have saved their life. They'll tell you how.
3You've given a player something they desperately needed. They'll tell you what it was and why they needed it.
4You've done something terrible to another player. They'll tell you what it was and how they feel about it now.
5You've tended to another player while they were injured. They'll tell you what injury they had and what you did for them.
6You helped another player find something personal to them. They'll tell you what it was and add it to their gear.
7You helped another player steal something. They'll tell you what you still, who you stole it from, and add it to their character sheet.
8Another player and you are friends from before the end of the world. They'll tell you how the two of you two met and how long you've known each other.
9Another player was there when you first manifested your powers. They'll tell you how it happened.
10You got another player out of a tight spot. They'll tell you what it was.