Tables

Power Scale Table
SuccessesDistanceDamageWeightSpeed
2Self1d10600 lbs30 mph
330 feet1d10800 lbs45 mph
460 feet2d101200 lbs60 mph
5120 feet2d102000 lbs70 mph
7300 feet3d102 tons80 mph
8600 feet3d103 tons95 mph
101000 feet4d105 tons120 mph
152 miles5d10 + 1510 tons150 mph
20City5d10 + 3025 tons170 mph
30Nation5d10 + 6080 tons200 mph
40Continent5d10 + 120200 tons500 mph
50World5d10 + 250+1000 tons+800 mph
Damage and Wounds Table
DamageWoundsDamageWounds
1-5121-255
6-10226-306
11-15331-357
16-20436-408
Weapons and Damage Tables
WeaponDamage (Avg.)RangeAmmoRarity
Handgun2d10-4 (8)Close9mmUncommon
Machine Gun4d10 (22)Far7.62mmVery Rare
Rifle, Assault3d10 (17)Medium5.56mmVery Rare
Rifle, Civilian3d10-2 (15)Medium5.56mmRare
Rifle, Hunting3d10-2 (15)Medium.375 caliberUncommon
Rifle, Sniper4d10 (22)Far7.62mmVery Rare
Shotgun3d10-10* (7 / 24*)Close12-gaugeUncommon
WeaponDamage (Avg.)RangeRarity
Axe1d10+1 (7)-Common
Baseball Bat1d10-1 (5)-Common
Chainsaw4d10 (22)-Uncommon
Crowbar1d10-1 (5)-Common
Club1d10-1 (5)-Common
Fists1d10-2 (4)--
Hatchet1d10-1 (5)-Common
Knife1d10 (6)-Common
Maul1d10+1 (7)-Uncommon
Sledge1d10+1 (7)-Uncommon
Sword1d10+3 (9)-Rare
Armor
KindArmorTypeDurabilityRarity
Makeshift Armor1Hand-to-Hand3Common
Bulletproof Vest1Firearms4Very Rare
Rifle Plate2Firearms5Very Rare
Riot Gear2Hand-to-Hand7Very Rare
Ballistic Shield3Both8Very Rare
Noise Table
NoiseDaytimeNighttime
Whisper--
Conversation-1d10+1
Shout1d10-22d10+2
Starting a car1d10-12d10+4
Breaking a window1d10+13d10
Starting a Motorcycle1d10+23d10+2
Gunfire2d104d10
Zombie Bite Outcome
1d10Outcome
1Turn in seconds
2-4Turn in minutes
5-7Turn in hours
8Turn in days
9-10Safe